The studio
12 crafts, 4 phases
Of the twenty-five roles in a real studio, 12 remain. The others were merged or left out for specific reasons, written out below.
These roles work inside MicroGames Engine. See the engine
Research
What is worth making: genre, platform, actual demand.
Searches the web for genres with real demand and little good supply, reading what players complain about in reviews.
Covers: User Acquisition · market analysis
Weighs each signal on feasibility, platform, monetisation and how crowded the field is. Has a duty to say no, and to write down why.
Covers: Publishing Director · Brand Manager
Design
The design document: a day-by-day plan, gameplay, art to generate, story, rules, enemy logic.
Mechanics, rules, the core loop and the milestone plan.
Covers: Game Designer
Shapes space and pacing: levels, routes, where the tension sits and where the player gets to breathe.
Covers: Level Designer
Plot, dialogue, lore and on-screen text.
Covers: Narrative Designer · Lead Writer
The numbers: health, damage, costs, progression curves. Checks that winning is actually reachable and that difficulty climbs without steps.
Covers: System Designer · Economy Designer
Palette, style, the list of art to generate with prompts ready, and which existing assets to reuse.
Covers: Concept Artist · Character Artist · Environment Artist · Technical Artist
Effects, music, and when they should play.
Covers: Sound Designer · Composer · Audio Programmer
Build
The game gets built milestone by milestone, checked at every step and re-released.
Writes the Godot code: controls, physics, logic, interface.
Covers: Gameplay Programmer · Engine Programmer · AI Programmer · UI Programmer
Reads the error and makes the smallest possible change. Kept separate from the Builder because whoever wrote the code is the worst judge of their own mistake.
Covers: Gameplay Programmer (debug)
Hunts dead ends by reading the code: can you get stuck? fall off the map? is winning actually reachable?
Covers: QA Tester · Game Tester
Release
Builds for Windows, macOS, Linux and Android on top of the browser one, and store material.
The store page: description, selling points, tags, trailer script, and which platforms are worth shipping on.
Covers: Brand Manager · Community Manager · Marketing Specialist
Who is missing, and why
An agent with nothing to do is not thoroughness: it is one more place where the pipeline can break.
| Rigging Artist | no skeletons to rig: the games are 2D |
| 3D Generalist | we do not produce 3D |
| Animator | 2D animation is sprite sequences, the Builder handles it |
| VFX Artist | particles in Godot are code: the Builder writes them |
| Network Programmer | no multiplayer game is planned |
| Localization QA | we ship in Italian and English, with no voice acting |
| Producer | that is the Director, who plans milestones between blocks |
