version v16Independent studio
Short games, made whole.
One mechanic, taken all the way: designed, written and refined until it holds. No game is abandoned once published — it keeps changing, version after version.
The games
Play them right away in the browser, or download them for Windows, macOS, Linux and Android.
version v16
version v14SUBSTRATUM:Deep Facility
In one room per chapter, you examine objects and pieces of a story while your only light source burns down.
Play
version v15Widget Works
Grow a small widget factory along a staged production chain: upgrade the generators, complete timed contracts and, when growth slows down, start over with a prestige that leaves a permanent multiplier.
Play
version v16Countdown Clones
A single-square, memorized path becomes a looping clone while you record another, until enough clones hit every switch at once and open the door.
Play
version v85Dark Cell
A gory 2D action-horror platformer where you fight swarms of infected with real weapons, then Becky's powers in act two, through bio-electronic cells and unlockable levels.
Play
version v67Maze Lume
A lost mage collects orbs of light with the mouse to open paths into darker levels, dodging shadows closing in before the dark catches him.
Play
version v56Merge Demon: Cyber Idle
Play
version v35Micro Doc
A 2D platformer where you control Jim in two different forms, each with separate controls, switching between them to get through levels and enemies.
Play
version v34ONE — The Chain
Chain a resource, buy generators and multipliers, then reset for permanent bonuses in this quick idle game — a few minutes, refilling the bar each run.
Play
version v24QUOTA — Geometric Slot
A 3-reel slot machine with geometric shapes: spin and hold reels to beat rising quotas, pick power-ups between rounds, until game over or victory after every level.
Play
version v158Standing Order
Standing Order takes you through space, planetfall, and boots-on-the-ground combat against machines that have been replicating unchecked for centuries.
PlayDrawn by hand, inside the games
Sprites taken from the real projects, not from a sample folder.
Who makes them
Every game goes through 12 crafts, from the idea to code that runs.
